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Team fortress 2 mods
Team fortress 2 mods













team fortress 2 mods

Use a subtle vertical gradient and a subtle ambient occlusion layers multiplied over the colors.

team fortress 2 mods

Try and avoid full black, full white, or fully saturated colors.

  • Try and use flat colors that are close to the TF color family that the base game uses.
  • Take a look at giant size of the TF characters hands and imagine what they would build. No scales, skin pores, fabric textures, super detailed normals, etc.
  • TF generally has realistic proportions, with slightly exaggerated aspects to emphasize certain areas.
  • Hats should maintain the personality of the character (heavy's boxing Gloves, Scout's batter's helmet, etc.).
  • Clearly the art style has evolved over the years, but here are some guidelines that you should keep in mind as you create your items. Nothing too modern, hyper-realistic or overly “cartoony”. When we started, the game followed an idealized 1950’s-60’s Americana look. Q: What are some guidelines for matching TF2’s art style and improving the chances of my item getting in?Ī: This is a tricky question we grapple with daily. There are a lot of digital art communities online with great information. Q: Where can I find good tutorials to learn 3D modeling?Ī: Search for “speed modeling” on YouTube and visit the source developer wiki.















    Team fortress 2 mods